
Rolemaster
Creatures & Treasures
Author: ICE
Stock #: 1400
ISBN: 0-915795-30-2
Published 1985 (1990) by Iron Crown Ent.
Cover Price: $10.00 ($14.00)
Page Count: 96
Cover/Jacket Text:
This ROLEMASTER™
supplement includes: game
stats for a variety of animals,
descriptions and game stats
for fantastic beasts and
monsters, tables for
generating random treasures
and encounters, and guide-
lines for converting animals & creatures from most other
major FRP systems to
ROLEMASTER™ & MERP™.
CREATURES & TREASURES is a ROLEMASTER bestiary offering complete descriptions
and game stats for over 500 animals, races, and fantastic beasts, including:
Demons, Elementals, Dragons, Undead and Giants! Also included are guidelines
for generating treasures, along with descriptions of an assortment of specific
magic items. An entire section is devoted to creating random encounters with
creatures and groups of creatures.
CREATURES & TREASURES is an invaluable supplement offering information and
stets for three key elements of fantasy role playing: creatures, treasures,
and encounters. Although designed for use with the ROLEMASTER and MERP systems,
it is easily adaptable to most other major role playing systems. Spice up your
game with monsters and magic items!
The ROLEMASTER system is a complete set of advanced, realistic, and sophisticated rules. Each of the components can be used separately with most major FRP systems.
These components include:
ARMS LAW & CLAW LAW The fantastic medieval missile and
melee system combined with an animal and monster attack system.
SPELL LAW The magic system with over 2000 spell descriptions based on 3 realms of power.
CHARACTER LAW & CAMPAIGN LAW A masterful set of rules for character development
plus campaign guidelines and material invaluable to Gamemasters.
ROLEMASTER BOXED SET Includes CHARACTER LAW & CAMPAIGN LAW, ARMS LAW & CLAW
LAW, SPELL LAW and a free adventure supplement.
ROLEMASTER COMPANION Optional rules and guidelines to expand this classic system.
Look for these products wherever games are sold! ROLEMASTER . . . . . . . . . . . . . . . . . . . .
a cut above the rest!
CONTENTS
1.0 INTRODUCTION
2.0 CREATURES
2.1 KEY - THE STATISTICS AND CODES
2.2 ANIMAL DESCRIPTIONS
2.21
Herbivores and Other Normally Unaggresive Animals
2.22
Riding and Draft Animals
2.23
Fish and Other Water Creatures
2.24
Insects, Arachnids, and Crustaceans
2.25
Reptiles and Amphibians
2.26
Carnivorous Mammals
2.27
Birds and Other Flying/Gliding Animals
2.28
Other Potentially Dangerous Animals
2.3 MONSTER DESCRIPTIONS
2.31
Water Beasts, Serpents, and Other Dangerous Beasts
2.32
Dragons and Other Fell Creatures
2.33
Composite Monsters
2.34
Elemenlals and Artificial Beings
2.35
Entities From Other Planes
2.36
The Undead
2.37
Flying Monsters
2.38
Shapechangers
2.39
Prehistoric Animals and Dangerous Plants
2.4 RACE DESCRIPTIONS
2.41
Giant Races
2.42
Underground Races
2.43
Fairy Races
2.44
Unusual Races
2.5 CREATING YOUR OWN MONSTERS
2.51
Poisons and Their Effects
2.52
Giantism — Larger than Normal Creatures
2.6 A GLOSSARY OF SOME UNUSUAL MYTHOLOGICAL
CREATURES
3.0 TREASURES
3.1
TREASURE CLASSIFICATIONS
3.2
GENERATING RANDOM TREASURES
3.21
Magic Item Charts
3.22
Money, Gems, and Jewelry Charts
3.23
Choosing Spells and Spell Items
3.3
A TREASURE SYSTEM KEYED TO A SPECIFIC WORLD SYSTEM
3.4
GENERAL MAGIC ITEM DESCRIPTIONS
4.0 ENCOUNTERS
4.1
ENCOUNTERS KEYED TO THE CREATURES' POWER
4.2
ENCOUNTERS KEYED TO LOCATION AND ENVIRONMENT
4.3
ENCOUNTERS KEYED TO A SPECIFIC SITUATION
5.0 CONVERSION NOTES
5.1
CONVERSION OF AD&D/CREATURES
5.11
Level
5.12
Movement Statistics
5.13
Combat Statistics
5.14
Encounter Statistics
5.15 Special Modifications
5.2
CONVERSION OF RUNEQUEST/CREATURES
5.21
Level
5.22
Movement Statistics
5.23
Combat Statistics
5.24
Encounter Statistics
5.25
Special Modifications
6.0 MISCELLANEOUS TABLES
6.1
RESISTANCE ROLL TABLE
6.2
ENCOUNTER TABLE
6.3
RACE ABILITIES TABLE
CREATURE INDEX
REFERENCES

