
Rolemaster
At Rapier's Point
Author: Kevin Scrvner
Stock #: 1304
ISBN: 1-55806-189-4
Published 1993 by Iron Crown Ent.
Cover Price: $14.00
Page Count: 128
Cover/Jacket Text:
En Garde!
True adventure awaits those willing to risk
everything for fame, fortune, and honor. If you
enjoy intrigue among the world's most powerful people, climactic battles with
arch villains, and
swooping in to save the day at the very last minute,
then you, my friend, were born to be a swashbuckling hero!
At Rapier's Point presents a whole new facet to your
role playing campaign - that of daring escapes, duels ,
for honor, and swashbuckling fun. This book presents
the era of Musketeers, chivalrous outlaws, and
masked avengers who fight for justice, glory and the
King. Players will find new professions unique to the
genre, rules for fencing, muskets and pistols, and
swashbuckling maneuvers.
For Gamemasters, everything you need to know
about 17th Century Europe to either base a historical
game there, or to model a fantasy game around, can
be found within At Rapier's Point. You'll also find
sections on incorporating a swashbuckling setting
into an existing fantasy campaign.
At Rapier's Point Includes:
• Five new professions including the Religious
Dissident and the Scientist.
• Rolemaster rules for black powder firearms and
explosives.
• More than twenty five historical and fictional NPCs.
• Guidelines on the culture, history and people in the
swashbuckling era.
• Four full-length scenarios, five short scenarios, and
sample character backgrounds.
• Suggestions for incorporating swashbuckling adventure into fantasy, science fiction, Arabian nights, oriental, and other types of campaigns.
Table of Contents:
1.0 Introduction
2.0 Character Creation
2.1
Standard Professions
2.2
New Professions
2.3
Skills
2.4
Magic and Spellcasting
3.0 Roleplaying
3.1
Creating Character Backgrounds
3.2
Weapons and Equipment
4.0 Combat
4.1
Battle Round Sequence
4.2
Exceptions to the Battle Round Sequence
4.3.
Firearms
4.4.
Overwhelming Advantage
4.5
Grenades and Explosives
4.6
Fencing
4.7
Other Weapons
4.8
Armor
4.9
Special Combat Situations
5.0 Gamemastering
5.1
Getting Started
5.2
Designing Scenarios
5.3
Running the Senario
5.4
Historical Considerations
6.0 The Swashbuckling Genre
6.1
Adventures
6.2
Swashbuckling Subgenres
6.3
NPC Roles
6.4
Swashbuckling Bits
7.0 Adapting At Rapier's Point To An
Existing Fantasy Campaign
7.1
Changes
7.2
When Worlds Collide
7.3
Sample Setting: Gaulica
8.0 Overview/History
8.1
Setting
8.2
History
9.0 People and Culture of the 17th Century
9.1
Opponents
9.2
Role of Women
9.3
Entertainment and the Arts
9.4
Marriage and Family Life
9.5
Religion
9.6
Crime and Law Enforcement
9.7
Science and Medicine
9.8
Magic and Superstition
9.9
Money and Trade
9.10
Warfare in the 1600s
10.0 People of the 17th Century
10.1
Historical Figures
10.2
Fictional Characters
10.3
NPC Stats
11.0 The Setting
11.1
France
11.2
England
11.3
The Rest of Europe
12.0 Treasures
13.0 Scenarios
13.1
His Emminence's Envoys
13.2
Hour of Need
13.3 For His Own Good
13.4
A Woman Scorned
13.5
Miniscenarios
13.6
Adventure Ideas
13.7
Sample Character Backgrounds and Campaign
14.0 Suggested Reading/Viewing
14.1
Books
14.2
Viewing
14.3 Bibliography

