
Rolemaster and Spacemaster
Dark Space
Author: Monte Cook
Stock #: 1301
ISBN 1-55806-140-1
Published 1990 by Iron Crown Ent.
Cover Price: $16.00
Page Count: 160
Cover/Jacket Text:
Mankind's very existence is threatened by a horror from
before time and beyond space. Alien entities called the Elder Worms in days
long
passed are seeping down once again from their lairs in the Dark
Nebula, and the people of the Twenty Worlds are their first prey. To
stop these beings before their evil plots come to fruition, brave heroes
must use all at their disposal: magic, telepathy, and high science.
come to them worlds of...
DARK SPACE is a complete campaign setting
well as a unique combination of science fiction,
fantasy and horror. Contained within are detailed
descriptins of twenty different worlds and the
society that binds them together. Organizations,
religions and governments of this fantasy/high tech
society are included as well as a number of new races
and beasts unique to the setting.
DARKSPACE includes:
• A complete campaign setting compatible with Rolemaster; Space
Master, or both games together. Dark Space can also be worked into
any existing campaign (fantasy or science fiction).
•Comprehensive rules for the biological science of Softech, along with
hundreds of items and uses, such as specifically engineered creatures,
biological starships and vehicles, physical enhancing microorganisms, grafts
which can give any character wings, claws, natural weaponry, and much more.
Softech is a science which can do anything conventional "hardtech" sciences
can
and things unimagined until now.
•Rules for creating metamorph characters with super-human powers. •Rules
for bio-ships
with layouts and diagrams, and bio-ship combat.
skills and a new profession, the Softechnician.
•New spells and psion lists as well as magic rules for dealing with technology
and space travel. Dark Space
can be used as a guide for adding technology to Rolemaster and magic to Space
Master.
detailed description of the creatures from the Entities From Deep Space section
of Creatures and Treasurges II, with new entities, their leaders, their insidious
plots and motivations, and their foul
airworld.
•Non Player Characters and creatures both high and low level, and guidelines
for
creating a player character at any level for this unique environment.
